Personal tools
You are here: Home Projects RC J4L
Document Actions

Subproject: J4L

created by Jan Himmelspach last modified 2010-11-17 10:15

Research project context: »Research cooperations«

JAMES II for Game-based Learning  

Keywords:
Simulation, Games, Learning, game-based learning, human-in-the-loop, JAMES II, JaBInt

  RC
 
 
  Research Project Information     Subproject Information
Runtime: Since 2007-07-01
 
Project runtime: Since 2010-08-01
Student staff: Alexander Tausch

This project makes use of the component-based simulation framework JAMES II and the component-based eLearning framework JaBInT, and thus of two software products which got improved and extended in the research training group, for realising simulation-based digital educational games.

Among the potential problems/challenges is that the result of the simulation needs to be available early enough so that the player/learner does not have to wait for the computer until he/she can continue. This problem statement is well-known for human-in-the-loop and online simulations. First experiences with JAMES II and these requirements have already been made in 2003/2004 where a special variant of DEVS has been used to create a testbed for an external real time software.

Flash - JaBInT and JAMES II
Overview of the interplay between the Flash-based GUI, JaBInT and JAMES II. The arrows depict data flows.




Further information on this subproject in the WWW:


Powered by Plone CMS, the Open Source Content Management System

This site conforms to the following standards: