Subproject: J4L
Research project context: »Research cooperations«
| JAMES II for Game-based Learning | ||||
|
Keywords: |
|
|||
| Research Project Information | Subproject Information | |||
|
Runtime:
Since
2007-07-01
|
Project runtime:
Since
2010-08-01
Scientific staff:
Dr.-Ing. Jan Himmelspach; Dipl.-Inform., Lic., M.A. Dennis Maciuszek
Student staff:
Alexander Tausch
|
|||
This project makes use of the component-based simulation framework JAMES II and the component-based eLearning framework JaBInT, and thus of two software products which got improved and extended in the research training group, for realising simulation-based digital educational games.
Among the potential problems/challenges is that the result of the simulation needs to be available early enough so that the player/learner does not have to wait for the computer until he/she can continue. This problem statement is well-known for human-in-the-loop and online simulations. First experiences with JAMES II and these requirements have already been made in 2003/2004 where a special variant of DEVS has been used to create a testbed for an external real time software. 
Overview of the interplay between the Flash-based GUI, JaBInT and JAMES II. The arrows depict data flows.
Further information on this subproject in the WWW:

