Veröffentlichungen von Dennis Maciuszek
Zuletzt verändert:
16.11.2010 10:12
- Maciuszek D, Ruddeck G & Martens A (2010): Component-based development of educational games: The case of the user interface. In: Bente Meyer (ed.): Proceedings of the 4th European Conference on Games-Based Learning (ECGBL 2010), pp. 208-217, Academic Publishing, Reading, UK.
- Maciuszek D, Ruddeck G, Weicht M & Martens A (2009): Plug 'n Train für Game-based Learning. In: Schwill, A. and Apostolopoulos, N. (ed.): Proceedings der Pre-Conference Workshops der DeLFI 2009, Teilband: 3. Workshop Game-based Learning, pp. 109-118, logos Verlag, Berlin. - ISBN 978-3-8325-2273-5.
- Maciuszek D & Martens A (2011): A reference architecture for game-based intelligent tutoring. In: Patrick Felicia (ed.): Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches, IGI Global, Hershey, PA.
- Maciuszek D, Ladhoff S & Martens A (2011): Content design patterns for game-based learning. International Journal of Game-Based Learning.
- Maciuszek D & Martens A (2010): Computer-Rollenspiele als didaktikübergreifendes Lernspiel-Genre. In: Holger Diener, Dennis Maciuszek, Steffen Malo, Alke Martens, Bodo Urban (ed.): Spielend lernen - Tagungsband der Abschlusskonferenz des Verbundprojektes Alphabit in Zusammenarbeit mit dem 4. Workshop Game-based Learning, pp. 43-57, Fraunhofer-Verlag, Stuttgart.
- Martens A, Maciuszek D, Ruddeck G & Weicht M (2010 (to appear)): Plug 'n Train -- A Component Based Approach . Interaction Design and Architecture(s) Journal, Special issue on "Design Centered and Personalized Learning in Liquid and Ubiquitous Learning Places(DULP): Future Visions and Practical Implementations. - Guest Editors: Carlo Giovanella, Sabine Graf.
- Maciuszek D, Géraldine R & Alke M (2010): Component-based development of educational games: The case of the user interface. Proceedings of the 4th European Conference on Games-Based Learning.
- Maciuszek D & Martens A (2010): Patterns for the design of educational games. In: Frej Edvardsen and Halsten Kulle (ed.): Educational Games: Design, Learning and Applications, pp. 263-279, Nova, Hauppauge, NY. Education in a Competitive and Globalizing World.
- Diener H, Maciuszek D, Malo S, Martens A & Urban B (ed.) (2010): Spielend lernen. Tagungsband der Abschlusskonferenz des Verbundprojektes Alphabit in Zusammenarbeit mit dem 4. Workshop Game-based Learning. , Fraunhofer-Verlag, Stuttgart.

