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Raphael Zender, Ulrike Lucke, Dennis Maciuszek, and Alke Martens (2009)

Interconnection of Game Worlds and Physical Environments in Educational Settings

In: Proceedings of the NetGames Workshop 2009, IEEE, Paris, France.

This article describes the use of a service-oriented architecture to bridge the gap between different environments in the context of game-based learning. The basic mechanism is a unified service bus infrastructure. This is verified by a combination of face-to-face scenarios with online tools and virtual worlds. The added value of this concept is shown based on an exemplary scenario for game-based learning. Results of a prototypical evaluation are stated to verify the validity of the approach. Furthermore, the applications and possible extensions of the developed system are discussed.

by Alke Martens last modified 2010-09-23 14:28

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